Subj : 2D Character Animation
In my previous task I need to draw and design the character for my story and now after all was finish I need to inking the character.
I use the Adobe Photoshop to edit my drawing and I also learnt to use Photoshop for make my character moving like the swing of the hand and the movement of the top. It very interesting and I think I enjoy do this animation although it is very stress.
other than that I also learnt how to use after effect and premier in my animation. At first it totally difficult to understand with many tool it make me confuse and take time to really understand a little bit of use this adobe. I try to understand to use this adobe through my lecture, peer and also you tube.
After understand how to use all this adobe I start enjoy do all the process and the important part is I do not need to draw so many drawing I can use all this adobe to make my work more easier and I love this part so much.
Showing posts with label 2D Character Animation. Show all posts
Showing posts with label 2D Character Animation. Show all posts
Sunday, January 25, 2015
Design the Character
Subj : 2D Character Animation
Task : super hero
On this task we need to make our own super hero but our super hero must have the history and we must put some culture to our character.
For my character at first I think that I want to make a bugs bunny wear a traditional cloth and make it look like a Malay warrior. I already make their position in all side but suddenly my lecture said that this subject will be connect with another subject that need me to make a animation and put some of the culture in the story therefore I change my mind and create another character for my animation.
My character was a top. I start draw the position for all the side of the top and I also make a view from different camera angle for the top. It quite interesting for me to imagine how the top look like because at that time I cannot fine the top in the shop nearby so I just can imagine how it look like. After that when I get the top I compare the real top to my drawing top I think it look like same I just need to fix a little bit for the camera angle view. When all done I start to draw a face to my character and I think it look very cute...
After my main character are finish I start to draw the other character that I want to put on my animation. I start draw 3 little boy that is comes from a difference family and difference race and religion. I made this character because I want to show the spirit of Malaysia, as we know Malaysia have 3 importance race that stay together in one country.
Other than that I also draw some of the part of the top like the string and tapak uri this all the part that we need if we want to play a top.
REFLECTIVE
=Learnt to draw the character that is suitable for my story and can understand what this task about.
= Manage to apply the history and some of the culture in Malaysia to my animation story.
Task : super hero
On this task we need to make our own super hero but our super hero must have the history and we must put some culture to our character.
For my character at first I think that I want to make a bugs bunny wear a traditional cloth and make it look like a Malay warrior. I already make their position in all side but suddenly my lecture said that this subject will be connect with another subject that need me to make a animation and put some of the culture in the story therefore I change my mind and create another character for my animation.
My character was a top. I start draw the position for all the side of the top and I also make a view from different camera angle for the top. It quite interesting for me to imagine how the top look like because at that time I cannot fine the top in the shop nearby so I just can imagine how it look like. After that when I get the top I compare the real top to my drawing top I think it look like same I just need to fix a little bit for the camera angle view. When all done I start to draw a face to my character and I think it look very cute...
After my main character are finish I start to draw the other character that I want to put on my animation. I start draw 3 little boy that is comes from a difference family and difference race and religion. I made this character because I want to show the spirit of Malaysia, as we know Malaysia have 3 importance race that stay together in one country.
Other than that I also draw some of the part of the top like the string and tapak uri this all the part that we need if we want to play a top.
REFLECTIVE
=Learnt to draw the character that is suitable for my story and can understand what this task about.
= Manage to apply the history and some of the culture in Malaysia to my animation story.
Sunday, December 21, 2014
12 Basic Principle Of Animation
Subj : 2D Character Animation
Task : Basic Characterization and Proposing Idea
For this task we need to make a research and understand about the basic principle of the animation. There is 12 basic principle of animation that we should know :
1 . Squash and stretch
2 . Anticipation
Task : Basic Characterization and Proposing Idea
For this task we need to make a research and understand about the basic principle of the animation. There is 12 basic principle of animation that we should know :
1 . Squash and stretch
- Gives the illusion of weight and volume to a character as it move.
- Useful in animating dialogue and doing facial expressions.
- How extreme the use of this principle is depends on what is required on animating the scene.
- It's broader in a short style of picture and subtler in a feature.
- Use in all forms of character animation from a bouncing ball to the body weight of a person walking
2 . Anticipation
- Prepares the audience for a major action the character is about to perform, such as,starting to run, jump or change expression.
- A dancer does not just leap off the flour. A backwards motion occurs before the forward action is executed.
- The backwards motion is the anticipation.
- A comic effect can be done by not using anticipation after a series of gags that use anticipation.
- Almost all the real action has the major or minor anticipation such as a pitcher's wind up or the golfers' back swing.
- Feature animation is often less broad than short animation unless the scene require it to develop a character personality.
3. Staging
- A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it related to the story and continuity of the story line.
- The effective use of long, medium, or close up shots, as well as camera angle also helps in telling the story.
- There is a limited amount of time in film, so each sequence, scene and frame of film must relate to the overall story.
- Do not confuse the audience with to many actions at once.
- Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion.
- Staging directs the audience attention to the story or the idea being told.
- Care must be taken in background design so it isn't obscuring animation or competing with it due to excess detail behind the animation.
- Background and animation should work together as a pictorial unit in a scene.
4. Straight ahead and pose to pose animation
- Straight ahead animation start at the first drawing and works drawing to the end of the scene.
- You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness.
- Fast, wild action scene are done this way, as is the action.
- The lead animator will turn charting and keys over to his assistant.
- An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene.
- An animator can do more scene this way and concentrate on the playing of the animation.
- Many scene use a bit of both method of animation.
5. Follow Through and Overlapping Action
- When the main body of the character stops, all other parts continue to catch up to the main mass of the character. Such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail.
- Nothing stop all at ones. this is follow through.
- Overlapping action is when the character change direction while his cloth or hair continues forwards.
6. Slow-out and Slow-in
- As action starts,we have more drawing near the starting pose, one or two in the middle, and more drawing near the next pose.
- Fewer drawing make the action faster and more drawing make the action slower.
- Slow-ins and slow-outs soften the action, making it more life-like.
- For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.
7. Arcs
- When animating, it is important to keep track of the paths your character and their limbs take while moving across the screen.
- Instead of translating directly from to point to point in straight lines, they should move in arcs.
- Arcs will help your animation flow more naturally and look less robotic.
8. Secondary Action
- Secondary action is the use of a subsidiary action within a scene to add more life and dimension to the main action.
- Generally, this will be something moving that is affected by the main action.
- If the secondary action are featured too prominently, they can overshadow the main action can add believably and detail to the scene.
9. Timing
- Timing, give meaning to movement, both physical and emotion meaning. The animator must spend the appropriate amount of time on the anticipation of an action, on the action, and on the reaction to the action.
- If too much time spent then the viewer may lose attention, if too little, then the viewer may not notice or understand the action.
- Timing can also affect the perception of mass of an object. A heavier object takes a greater force and a longer time to accelerate and decelerate. For example if a character pick up a heavy object such as a bowling ball, they should do it much slower than picking up a light object such as basketball
- Similarly, timing affects the perception of object size. A larger object move more slowly than a smaller object and has greater inertia.
- These effects are done not by changing the poses but by varying the spaces or time between poses.
10. Exaggeration
11. Solid Drawing
- Solid drawing is being able to draw your character from every angle in a believable manner so that they look alive.
12. Appeal
- Character appeal is designing a character's look in a way that's real, interesting, and engaging to an audience.
- Character appeal is difficult to quantify is like to gauge " charisma" in an actor. yet as in live action, star quality is important.
- One strategy for creating a like able character is using symmetry, and smoother curves or shapes in their composition.
- This tends to create a character that is easier for viewer to process.
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