EXHIBITION BOOTH [ BEST ANGLE & MODELLING PROCESS]
After finish all the modelling I need to choose one best angle that I will print and put it on the assessment day and this my best angle for my exhibition booth and the process of making the exhibition booth.
MODELLING PROCESS
BEST ANGLE
Showing posts with label Multimedia design: advance technology. Show all posts
Showing posts with label Multimedia design: advance technology. Show all posts
Sunday, August 14, 2016
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
EXHIBITION BOOTH [ BEST ANGLE ]
This is the best angle for me to look at my booth modelling. There is 10 best angle that I already choose from the modelling and this is the best 10 angle
This is the best angle for me to look at my booth modelling. There is 10 best angle that I already choose from the modelling and this is the best 10 angle
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
BOOTH ( FLOOR PLAN & MARKER RENDERING )
After finish the sketches now before I start modelling my booth in 3D Max I need to do the floor plan and also the marker rendering. The function of the floor plan is to make our work in modelling is correct, it is like the guidance for us to make the modelling. This is my floor plan and also the marker rendering for my booth
FLOOR PLAN
MARKER RENDERING
After finish the sketches now before I start modelling my booth in 3D Max I need to do the floor plan and also the marker rendering. The function of the floor plan is to make our work in modelling is correct, it is like the guidance for us to make the modelling. This is my floor plan and also the marker rendering for my booth
FLOOR PLAN
MARKER RENDERING
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
BOOTH ( SKETCHES )
After collect all the booth and get inspired by all the booth that i already choose now the next step is do some sketches for the booth that I want to make. First I get inspired by the lipton booth that is the reception part. It use the cup of tea that only half of the cup only. I think it unique and I want to do that for my reception part. this the sketches for the reception part.
After that I make the entrance for my booth, because I really like the Lipton booth that I choose as my reference therefore my booth will take the Lipton booth design as my example. therefore this is my booth entrance will look like.
For the booth this is the sketches that I made for my booth. There will be two booth that is one is for the people who want to sit and do their own work of business, the another booth is where the people who want a speed drink. this is the sketches for the whole booth
After collect all the booth and get inspired by all the booth that i already choose now the next step is do some sketches for the booth that I want to make. First I get inspired by the lipton booth that is the reception part. It use the cup of tea that only half of the cup only. I think it unique and I want to do that for my reception part. this the sketches for the reception part.
After that I make the entrance for my booth, because I really like the Lipton booth that I choose as my reference therefore my booth will take the Lipton booth design as my example. therefore this is my booth entrance will look like.
For the booth this is the sketches that I made for my booth. There will be two booth that is one is for the people who want to sit and do their own work of business, the another booth is where the people who want a speed drink. this is the sketches for the whole booth
MULTIMEDIA DESIGN ; ADVANCE TECHNOLOGY
TASK 2
In this task we are require to choose 10 example booth as reference to build up our own booth. Therefor this is 10 example booth that I choose as my reference to build up my booth.
BOOTH 1
In this task we are require to choose 10 example booth as reference to build up our own booth. Therefor this is 10 example booth that I choose as my reference to build up my booth.
BOOTH 2
BOOTH 3
BOOTH 4
BOOTH 5
BOOTH 6
BOOTH 7
BOOTH 8
BOOTH 9
BOOTH 10
Tuesday, June 21, 2016
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
OBJECTIVE OF THE SUBJECT
- Explore and articulate the implication of software innovation to the aesthetics of design.
- Identify mainstream and alternate technologies, and articulate the impact of new technology on a design practice, culture, media, content and usage.
- Develop the multimedia design project that integrate conceptual development, technology and stylistic decision making, and resolve to a professional level.
- Present a coherence final design outcome with demonstrable development of processes, technical experimentation and critical justification of decision-making.
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
PRODUCT BACKGROUND
This is some of the product that produce by the nestle factory:
- baby foods
- bottle water
- cereals
- chocolate & confectionery
- coffee
- culinary, chilled & frozen food
- dairy
- drinks
- food service
- healthcare nutrition
- ice cream
- pet care
- weight management
Among of all the product I choose the coffee as my product that I want to promote. In the coffee product there is many type of Nescafe such as nescafe original, nescafe coconut, nescafe latte, and many more
Nescafe is the rich taste of your favourite coffee reflects its rich history. Nescafé coffee originated in Brazil in the 1930s as an early example of innovation and sustainable development. Building on Nestlé’s milk processing expertise, we developed soluble coffee helping thousands of Brazilian farmers avoid hardship and crop waste. True to our heritage, we continue to support and work with farmers around the world.
Having developed a way to make a quality cup of coffee simply by adding boiling water, Nescafé coffee was launched in Switzerland in 1938. It was soon exported to France, the UK and the USA. In 1965 Nescafé brand extended its innovation by offering freeze-dried soluble coffee with the launch of Gold Blend. Over the years, Nescafé product innovation has evolved further to capture even more of the natural aroma and flavour from every coffee bean. Today consumers around the word enjoy the quality, flavour, aroma, convenience and natural goodness of Nescafé coffee in many different formats.
MULTIMEDIA DESIGN : ADVANCE TECHNOLOGY
GANTT CHART
Gantt chart is a horizontal bar chart that is used in a project management. It is one of most popular and useful ways of showing the activities display against times. In a Gantt chart we can see each of the activity that is represent by a bar. Other than that the position and length of the bar reflect the start date, duration, and the end date of the activities.
A Gantt chart provide a graphical illustration of a schedule that help to plan, coordinate, and track specific task in a project. Gantt chart can be a very simple version and also can be a complicated version depend on what project you want to make and the thing that you want to cover. Usually Gantt chart can be create using project management application such as Microsoft project or Excel.
This is my gantt chart for this module I need to follow my gantt chart to make sure that my project will running according to the planning.
Gantt chart is a horizontal bar chart that is used in a project management. It is one of most popular and useful ways of showing the activities display against times. In a Gantt chart we can see each of the activity that is represent by a bar. Other than that the position and length of the bar reflect the start date, duration, and the end date of the activities.
A Gantt chart provide a graphical illustration of a schedule that help to plan, coordinate, and track specific task in a project. Gantt chart can be a very simple version and also can be a complicated version depend on what project you want to make and the thing that you want to cover. Usually Gantt chart can be create using project management application such as Microsoft project or Excel.
This is my gantt chart for this module I need to follow my gantt chart to make sure that my project will running according to the planning.
MULTIMEDIA DESIGN: ADVANCED TECHNOLOGY
LEARNING OUTCOME
The aim of this subject is to explore the relationship between technology, innovation, media, content, and cultures, whilst providing a forum for student to further develop their skill in specialized software related to multimedia design practice.
In this module will cover:
Knowledge
can reflect critically upon ones own practice and utilize self-editing skill within the design process
Thinking skill
Able to demonstrate critically, evaluate and making skills using a number of specialist media and processes
Subject-based practical skills
Able to demonstrate the use of methodology and project management skill within the design project
Understand on how to work on screen and paper-based format which have synergy and a visual coherence.
Skill for life and work
Able to construct and implement a realistic timetable of research leading to the creative set of outcomes
The aim of this subject is to explore the relationship between technology, innovation, media, content, and cultures, whilst providing a forum for student to further develop their skill in specialized software related to multimedia design practice.
In this module will cover:
Knowledge
can reflect critically upon ones own practice and utilize self-editing skill within the design process
Thinking skill
Able to demonstrate critically, evaluate and making skills using a number of specialist media and processes
Subject-based practical skills
Able to demonstrate the use of methodology and project management skill within the design project
Understand on how to work on screen and paper-based format which have synergy and a visual coherence.
Skill for life and work
Able to construct and implement a realistic timetable of research leading to the creative set of outcomes
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