Showing posts with label 3D modelling object and environment. Show all posts
Showing posts with label 3D modelling object and environment. Show all posts

Wednesday, June 10, 2015

3D MODELLING FOR OBJECT AND ENVIRONMENT

ANIMATION

After the building, character and transportation done now we need to combine it all together in one task and make it move. First I need to do a housing. Because my building are too big therefor I make another house that is smaller than my building and I put it around my building.


I make the house very simple.


This the look of my housing and it also have a name 'Taman Mulia Utama'. I copy all the small house and put it along the road and I want to put my car at the road moving to the my building.


This the look of my housing withe car. Now I just need to move the car and it will be my animation.

3D MODELING FOR OBJECT AND ENVIRONMENT

TRANSPORTATION ( PART 2)

Start to design my car at the maya.

First I start wit putting the suitable polygon for my car like the shape of rectangle. After that I make a hole for the window.

Picture 1 : The structure of the car
Other than that I also make a hole for the space of the tires for my car. After that I stat design the look of my car from the front

Picture 2 : Side view of the car after putting the tires and designing the front part of the car
Picture 3 : View from the front of the car
I make a lamp for my car and also I make the cap for the engine. I also make a bumper for my car so it look nice. Other than that I also make a tires for my car and I think it look nice and sweet..

Picture 4 : Side view of the car after putting the glass for the window.
I also make a glass for the car window.

After finish the design now I start to color my car and find the suitable texture for my car. Every part of the car have a difference texture for example the texture of the tires are not same with the texture the body of the car. I also play with the transparency for the window glass to make it look nice and suitable for the character of the glass.

Picture 5 : View from the front after put the color to the car
Picture 6 : View from the side after put the color to the car
After finish all the step I need to render it

Picture 7 : The car are ready to go..vroommm..vrooommm,..

I put some background for my car so it will look like moving at the road.

3D MODELLING FOR OBJECT AND ENVIRONMENT

TRANSPORTATION

After finish designing the character now we need to design a transportation. First I think I want to design a lorry but after that I change my mind and start to designing a car. I have an experiences in designing a character therefor I think it easy for me to do this task.

The step still same first I need to do a sketch of my car and put it in illustrator and after finish just put the image to the maya and start designing the car.

Picture 1 : Front view of my car

Picture 2 : Side view of my car

3D MODELLING FOR OBJECT AND ENVIRONMENT

CHARACTER DESIGN ( PART 2 )

After finish the tracing now I just need to put all the picture view from the front and view from the  side to the  maya and start to put the polygon and start to shape it

Picture 1 : Put the image in the maya
Picture 2 : start putting the polygon 
Picture 3 : Start shaping the body of the character 
Picture 4 : joint the head and the body of the character
Picture 5 : Design the glasses for the character
Picture 6 : Put the eye and the glass for the glasses 
After that I create the hand and the leg for my character and joint them together and this is my character and I also give name to my character "LensPic" that the name of my character.

Picture 7 : My character are finish and this is LensPic 

3D MODELLING OBJECT AND ENVIRONMENT

CHARACTER DESIGN

I need to do the character design a simple character. I think it not to difficult because the step was same with my first task that is make a building

First I need to draw or do a sketch about the character that I want to make after that I just need to transfer it and trace it in illustrator and also put some color to it.

Picture 1: My sketch for my character and also the expression, position and view from all side of the character
Picture taken using Aisyah phone camera.
Picture 2 : The view of my character from the front
Picture taken using Aisyah phone camera
Picture 3 : The view of my character from the sides.
Picture taken using Aisyah phone camera.
 Picture 1 and 2 I do it using the illustrator

Monday, April 6, 2015

3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AN ENVIRONMENTS(PROCESS)

For this week we need to decide which image that we want to make as our building model and put it in maya to make it look 3D and this is the image that I choose to develop more to make it look real. In maya we only need the top view to put the polygon according to our drawing. Like what I do is I just use the basic polygon such as cylinder and rectangle to make my model. This is the first step that I do to make it look 3D.

First I take the drawing that I have trace in illustrator and put it in the top view



After that I start to put the polygon shape and start design it 










3D MODELING FOR OBJECT AND ENVIRONMENT

BUILDING AND ENVIRONMENT (PROCESS)

We are requiring doing sketches about designing a building with the theme of ‘corner’. In this task I do some of the sketches it could be anything as long it in the theme of corner and this is my sketches: 





3D MODELING FOR OBJECT AND ENVIRONMETS

BUILDING AND ENVIRONMENT ( PROCESS)

After do some of the sketches we need to trace it into photoshop or illustrator to make it look more clean and clear. This is some of my work.

This is the view from the top of my building


This is the view from the side of my design.

3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AN ENVIRONMENTS (PROCESS)

I added some additional shape like the window to the building to make it look realistic.


I also add the gate for my building


Process designing the gate


I create the furniture for the outside of the building. I make a chair for the people to sit and relax.


I also make a tree to make it look more ecosystem. Other than that I also make the lamp for my building.





3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AN ENVIRONMENTS (PROCESS)

After all designing process was finish now I start to put some of the texture and try put the color to my building



First I want to make my building look like a glass building and I play with transparency to make it look like a glass but after that I change my mind and make it look like the normal building.






Sunday, April 5, 2015

3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AN ENVIRONMENTS (PROCESS)

After the experiment with color and texture was finish now in this week I play with light. I start to look where I want to put the light to make my model look nice. I put the light at the left on the corner to make it look like the light of the sun or the moon.




After that I also put the light on my lamp there is six of lamp. I put the light so it look like the real lamp. 





3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AND ENVIRONMENTS (PROCESS)

Last of this task after all are finish design and color now I can start to render my work. This is the last step of this task and this is the result.

view from front:

View from side:


View from top back:

View from top: