Showing posts with label mr. fandy. Show all posts
Showing posts with label mr. fandy. Show all posts

Tuesday, March 24, 2015

3D Modelling Object and Environment

3D Modelling 
( Introduction to maya ) 

There is a little knowledge that I want to share from what I learnt last week in subject 3D modelling object and environment. Last week we learnt about the maya software and I think there is a lot thing we need to understand and this software need us to practice every day so that we can remember all the tool inside maya. In maya there is animation, effect, and rendering solution that has been used in everything from product design to feature film.Therefor here some of the tools that we can see in the maya :


Select tool(Q)
 = Select an object or, by clicking and dragging, multiple object

Lasso tool
= Select object(s) by drawing a lasso

Move tool(W)
= Moves the selected object

Rotate tool(E)
= Rotate the selected object

Scale tool(R)
= Scale the selected object

Soft Modification tool
= Allows modification of the object with falloff

Show Manipulator tool(T)
= Show the manipulator, allowing you to adjust construction history.

These tools are used for selecting and translating and are accessed primarily through the shortcut keys Q, W, E, R, and T.

LAYOUTS



The layouts tool box quickly change the arrangement and layout of the viewpoint. The viewpoint arrangement you choose depends on the task at hand. clicking any of the preset buttons instantly changes the views as follows.

TRANSFORMING OBJECT 

Transformations change an object's translation, rotation, and scale. You access the transformation tools using the hot keys: W (Move); E ( Rotate); R ( Scale). You can also select these tools from the tool box on the left side of the interface. Each transformation tool has it's own manipulator, and each manipulator is color coded:

RED = X-axis
GREEN = Y-axis
BLUE = Z-axis

Left-clicking and dragging in the center of the manipulator moves the object on all available axes.

This is some of the example of the transforming object:

In maya you also need to know what is polygon geometry, NURBs surfaces, and subdivision surface. A polygon is a three-four sided plane of geometry that makes a face on an object. Polygon are the most commonly used geometry type in 3D. Polygon are commonly used for all type of object.


NURBs stand for non-uniform rational b-spline (NURBs). NURB splines are curve used to created smooth, minimal surface and geometry. NURBs are commonly used for very smooth object because they don't require as many points to create the same look as polygon geometry would. 

Subdivision surface which are sometime referred to as NURBs are closely related to polygonal geometry. Subdivision surface use an algorithm to take polygon geometry and smooth it automatically. 


Thursday, March 19, 2015

3D MODELLING FOR OBJECT AND ENVIRONMENT



WHAT IS 3D?


3D means three dimensional that is have width, height and depth for example the environment and human was in 3D and our daily life also in 3D. As a human being we have our own 3D perception that allows us to see the object in 3D without using other additional tools. But not all the thing we can see it in 3D for example the  3D film and video, we must use other additional tool to see it in 3D such as red/cyan glasses. 

There is different between 2D and 3D, in 2D we can see only two-axis that is Y and X but in 3D we have three-axis that is X, Y, and Z that is represent width, height and depth.


The Z in the 3D play the important thing such as :
          
To measure
  • The depth of an object
  • The location of an object 
  • The distance of an object 
  • The Z-axis of rotation
3D MODELLING PRINCIPLE

These modelling principle are fundamental standards 3D artists need to think about every time they sit down to modelling something.
  • Realism
  • Detail
  • Functionality
  • Scale and proportion 
  • Appeal
  • Volume
  • Exaggeration 
  • Weight