( Introduction to maya )
There is a little knowledge that I want to share from what I learnt last week in subject 3D modelling object and environment. Last week we learnt about the maya software and I think there is a lot thing we need to understand and this software need us to practice every day so that we can remember all the tool inside maya. In maya there is animation, effect, and rendering solution that has been used in everything from product design to feature film.Therefor here some of the tools that we can see in the maya :
Select tool(Q)
= Select an object or, by clicking and dragging, multiple object
Lasso tool
= Select object(s) by drawing a lasso
Move tool(W)
= Moves the selected object
Rotate tool(E)
= Rotate the selected object
Scale tool(R)
= Scale the selected object
Soft Modification tool
= Allows modification of the object with falloff
Show Manipulator tool(T)
= Show the manipulator, allowing you to adjust construction history.
These tools are used for selecting and translating and are accessed primarily through the shortcut keys Q, W, E, R, and T.
LAYOUTS
The layouts tool box quickly change the arrangement and layout of the viewpoint. The viewpoint arrangement you choose depends on the task at hand. clicking any of the preset buttons instantly changes the views as follows.
TRANSFORMING OBJECT
Transformations change an object's translation, rotation, and scale. You access the transformation tools using the hot keys: W (Move); E ( Rotate); R ( Scale). You can also select these tools from the tool box on the left side of the interface. Each transformation tool has it's own manipulator, and each manipulator is color coded:
RED = X-axis
GREEN = Y-axis
BLUE = Z-axis
Left-clicking and dragging in the center of the manipulator moves the object on all available axes.
This is some of the example of the transforming object:
In maya you also need to know what is polygon geometry, NURBs surfaces, and subdivision surface. A polygon is a three-four sided plane of geometry that makes a face on an object. Polygon are the most commonly used geometry type in 3D. Polygon are commonly used for all type of object.
NURBs stand for non-uniform rational b-spline (NURBs). NURB splines are curve used to created smooth, minimal surface and geometry. NURBs are commonly used for very smooth object because they don't require as many points to create the same look as polygon geometry would.
Subdivision surface which are sometime referred to as NURBs are closely related to polygonal geometry. Subdivision surface use an algorithm to take polygon geometry and smooth it automatically.