Sunday, April 5, 2015

3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AN ENVIRONMENTS (PROCESS)

After the experiment with color and texture was finish now in this week I play with light. I start to look where I want to put the light to make my model look nice. I put the light at the left on the corner to make it look like the light of the sun or the moon.




After that I also put the light on my lamp there is six of lamp. I put the light so it look like the real lamp. 





3D MODELLING FOR OBJECT AND ENVIRONMENTS

BUILDING AND ENVIRONMENTS (PROCESS)

Last of this task after all are finish design and color now I can start to render my work. This is the last step of this task and this is the result.

view from front:

View from side:


View from top back:

View from top:




Wednesday, April 1, 2015

MUSEUM, GALLERY AND HERITAGE

Drawing Process 

Last week we do some trip to SUHU gallery, at there we was expose to what we should do when we want to start drawing. Firstly we were given a description about how we can get idea from the picture. We are told how the previous artist do a research to gain the idea to make a drawing, mostly they do manually like print a picture and scanning the picture. Today we do not do things like that to gain an idea, it looks like waste a paper because we need to print and do a lot of thing but now we just take a picture and do some editing in the software that provided for us and we can get better result.

When we want to make a drawing we need to do a preparation like prepare the frame which we will put the canvas on it. To make a frame we need a accurate measurement and angle to make it perfect and will form a shape that we want. Mostly the angle for the frame is 90 degree and the length of the frame depend on the size of our drawing.

After we have the frame we need to choose the type of canvas that we want to use that is suitable for our art. Painters working with a variety of type of paint. Each type of paint require a specific coating. There are three type of canvas, oil canvas, absorbent canvas and universal canvas. Oil canvas is intended solely for oil paint. Absorbent canvas are intended for tempera and the universal canvas are suitable for both oil paint and acrylic paint.

After finish the explanation about the material that we use to make a frame of canvas we go to another side that have two practical student do their work for the Nando's competition. They are need to make art base on Nando's therefor one of the student do art by combine two ways of art one is manual and another one is digital.


He make the poster of Nando's chicken because the base of Nando's food was chicken therefor he make the portrait of chicken and he also put the crown at the head of the chicken to show that chicken was the important part in Nando's food. After that he make the eggs of the chicken using the 3D printer and glue it at the bottom of the portrait. The purpose of this eggs because he said that chicken will laying eggs and will produce more chicken for the the company.

Tuesday, March 24, 2015

3D Modelling Object and Environment

3D Modelling 
( Introduction to maya ) 

There is a little knowledge that I want to share from what I learnt last week in subject 3D modelling object and environment. Last week we learnt about the maya software and I think there is a lot thing we need to understand and this software need us to practice every day so that we can remember all the tool inside maya. In maya there is animation, effect, and rendering solution that has been used in everything from product design to feature film.Therefor here some of the tools that we can see in the maya :


Select tool(Q)
 = Select an object or, by clicking and dragging, multiple object

Lasso tool
= Select object(s) by drawing a lasso

Move tool(W)
= Moves the selected object

Rotate tool(E)
= Rotate the selected object

Scale tool(R)
= Scale the selected object

Soft Modification tool
= Allows modification of the object with falloff

Show Manipulator tool(T)
= Show the manipulator, allowing you to adjust construction history.

These tools are used for selecting and translating and are accessed primarily through the shortcut keys Q, W, E, R, and T.

LAYOUTS



The layouts tool box quickly change the arrangement and layout of the viewpoint. The viewpoint arrangement you choose depends on the task at hand. clicking any of the preset buttons instantly changes the views as follows.

TRANSFORMING OBJECT 

Transformations change an object's translation, rotation, and scale. You access the transformation tools using the hot keys: W (Move); E ( Rotate); R ( Scale). You can also select these tools from the tool box on the left side of the interface. Each transformation tool has it's own manipulator, and each manipulator is color coded:

RED = X-axis
GREEN = Y-axis
BLUE = Z-axis

Left-clicking and dragging in the center of the manipulator moves the object on all available axes.

This is some of the example of the transforming object:

In maya you also need to know what is polygon geometry, NURBs surfaces, and subdivision surface. A polygon is a three-four sided plane of geometry that makes a face on an object. Polygon are the most commonly used geometry type in 3D. Polygon are commonly used for all type of object.


NURBs stand for non-uniform rational b-spline (NURBs). NURB splines are curve used to created smooth, minimal surface and geometry. NURBs are commonly used for very smooth object because they don't require as many points to create the same look as polygon geometry would. 

Subdivision surface which are sometime referred to as NURBs are closely related to polygonal geometry. Subdivision surface use an algorithm to take polygon geometry and smooth it automatically. 


Thursday, March 19, 2015

Museum, Gallery and Heritage

Task 1 : Introduction to Museum, Gallery & Heritage 

Last few week ago we held a visited to national museum and international Islamic museum. We went there by car and we need to have our own camera to record or take a picture as an evidence for our research. We also do some discussion after the visited. In our discussion we need to pick one of the artifact that we see at the museum and make our conclusion about what we see and why we choose that thing.

This is some picture that I take from our visited:











International museum Malaysia



In here the most interesting thing that I found was the Sepili & Moyang Figure. The Sepili figure is an object of worship which is use as a medium to transfer the disease from patient in "Benisoy" ritual, a traditional medicine system of Jah Hut. Similarly the Mah Meri use Moyang figure in their traditional ritual through "Sembuang" "Ancak" or "Sampan" . These figure are carved from pulai or tutor trees as an intermediary in healing ritual. 

This artifact was the symbol of the believe our Moyang before Islam come, they belief in something that can make they healthy by use Sepili. Other than that the made of this Sepili was the most interesting for me because the size of this thing was small and it look cute.   

International Islamic Museum





From the second place I found this pierced steel alam was the interesting thing for me. Pierced Steel Alam was from Safavid Iran and it is found on 17th century AD / 11th century AH. I choose this thing because I interested in how they making this kind of art. as we know the materiel of this thing was made by steel and it hard to make it. Other than that it also shows us the Islam has come to this place. They also make the weapon from this steel and as we can see the design of this steel also very interesting and very detail.   

MUSEUM, GALLERY AND HERITAGE

THE UNDERSTANDING OF MUSEUM AND GALLERY

The concept of museum 

From what I understand about museum is a place where we can see the artifact from all the world  and it have their own history and description about where and why it look like that. From the museum also we can know about the history of something that we want to know more clearly.

The concept of gallery

Gallery is the place that we can see all the thing either it old artifact or new. In gallery we can see something new in every exhibition they held. 

MUSEUM 
  • Artifact
  • proof of history
  • Archaeologist research outcomes 
  • Artifact exhibit for acknowledgement
GALLERY
  • More on exhibit work
  • Commercial purpose/ not
  • research outcomes 

3D MODELLING FOR OBJECT AND ENVIRONMENT



WHAT IS 3D?


3D means three dimensional that is have width, height and depth for example the environment and human was in 3D and our daily life also in 3D. As a human being we have our own 3D perception that allows us to see the object in 3D without using other additional tools. But not all the thing we can see it in 3D for example the  3D film and video, we must use other additional tool to see it in 3D such as red/cyan glasses. 

There is different between 2D and 3D, in 2D we can see only two-axis that is Y and X but in 3D we have three-axis that is X, Y, and Z that is represent width, height and depth.


The Z in the 3D play the important thing such as :
          
To measure
  • The depth of an object
  • The location of an object 
  • The distance of an object 
  • The Z-axis of rotation
3D MODELLING PRINCIPLE

These modelling principle are fundamental standards 3D artists need to think about every time they sit down to modelling something.
  • Realism
  • Detail
  • Functionality
  • Scale and proportion 
  • Appeal
  • Volume
  • Exaggeration 
  • Weight