Sunday, October 18, 2015

3D CHARACTER AND ENVIRONMENT DESIGN FOR ANIMATION

CHARACTER FOODIE ( PROCESS ) 

Now I need to continue my character by create the body and also the hand for my character. I use the cylinder polygon for the body of my character. 

picture 1 : create the foodie body
Now I need to make the scarf for my character. The reason I put the scarf on my character because it will look more professional in searching the food in Mantin. I use the pipe polygon and I extrude a little bit to make it look like the scarf.

picture 2 : create the scarf
picture 3 : extrude the polygon to get the scarf detail

After that I made the hand for my character. In the process making the hand for the character I got the problem in moving the vertex because when I click at one vertex the other vertex that is opposite it will follow therefor I ask help from the lecture to solve my problem and I can continue develop my character. 

picture 4 : create the foodie hand
Lastly I need to make the leg and also the shoes for my character if not how my character want to stand. Therefor I made the leg using the two cylinder polygon that I combine it by using the append to polygon tool and it will look bend. 

picture 5 : develop the foodie leg
 Now I need to make the shoes for my character, I just use the cube polygon to make the shoes and extrude it to make it look like a shoes. 

picture 6 : the shoes for foodie 
Last I need to mirror the leg and also the shoes to make it both side left and also the right side and finish. 

picture 7 : my foodie 
 Next I need to make the texture and also the color for my character.


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